Move & look
Push MOVE gently to walk, farther to run. LOOK turns the body in BODY mode. Select HEAD to look independently while moving; BODY returns the view forward. View changes the camera.
Rotate your phone to play.
On desktop, widen the game window.
Fight the ships. Disrupt the occupied city. Recover in the lake. Defeat 3 waves and reclaim the 3 marked waterfront facilities.
Preparing…
Win by completing BOTH objectives: defeat every deployed ship and pilot across up to 3 waves, and destroy all 3 amber-marked waterfront facilities. You can destroy facilities during any wave.
Push MOVE gently to walk, farther to run. LOOK turns the body in BODY mode. Select HEAD to look independently while moving; BODY returns the view forward. View changes the camera.
Tap a ship, pilot or building. Selecting never turns your camera. Use LOOK to face the target; HEAD mode keeps independent looking. Hold BEAM to fire at the selected target while moving; release to recharge. Drag the scene or use Clear aim to return to free aim. On desktop, click and hold a target to fire. Release fire to recharge; Clear aim deselects.
Walk over pilots to knock them down. Stomp jumps and lands on nearby pilots.
Attack, disrupt, recover. One ship attacks immediately while other pilots approach their ships. Destroying city buildings slows boarding. Destroy half the support buildings in a reserve district before its deployment to prevent that district’s future ship and pilot. Already deployed forces keep fighting. There are six reserve pairs; prevented reinforcements do not count as kills. Retreating does not pause the invasion.
Ships need a pilot to fire. Interrupt boarding or beam a charging ship. Orange means charging; red means armed. Up to 1, 2, then 3 ships can attack together across the waves; ground pilots can also attack. Each projectile costs 12 health, ground contact 0.25, and a running tackle 0.5. Move to dodge; beam charging ships to delay firing.
Start with 100 health. Zero means defeat. Water heals: Any immersion restores health: the farther underwater your body is, the faster you heal. Half submerged restores 1.5 health per second; fully submerged restores 3, up to 100 health. Recovery starts after 3 seconds in water without firing or taking a hit. Moving or changing depth keeps recovery going. Jumping reduces healing as your body leaves the water. Firing, damage or leaving the water completely resets recovery. Ships can still attack over water. Watch the recovery status beside your health. Buildings do not restore health. Each cleared wave restores up to 20 health. Stomp shatters nearby small buildings. Sustained blue beam fire shatters buildings of any size. Select a named waterfront target in the objective panel for directions. Locate opens Threats, Occupation and Recovery. Choose one target or a reachable deep-water route, then follow its direction and distance marker. The selected pilot is magnified with their destination ship. Tap a boarding warning to select its pilot without firing. Clear destination cancels guidance. Push the MOVE pad farther to run; ease it back to walk.
Three camera views are always available from View.